L.I.S.T.E.D. dev update/102025



Hi!

October's dev update for the month.

I've finally started implementing the bipedal mechs—a long-awaited feature.

Leading the charge is the corporation "Kaisen Works", the undisputed leaders in bipedal mech production.

Here's the concept art for their flagship model, the "KIMERA"



As a flagship in "Kaisen" lineup, the "KIMERA" embodies the strengths (and trade-offs) of bipedal chassis. These designs sacrifice raw speed compared to wheeled variants, but they excel in maneuverability and all-terrain traversal


Pilot Trauma Mechanics

To deepen the pilot experience, I've added injury layers.

- Trauma chances: in battle, pilots can take wounds that hit performance, like reduced accuracy or mobility penalties.

You control it all—mitigate with med kits mid-fight, or manage aftermaths in the hangar via recovery and upgrades.

The system prioritizes clarity: intuitive feedback that empowers rather than punishes.

This unlocks pilot customizations: cybernetic prosthetics, or scars/missing limbs for gritty, narrative-driven builds.



Thank you!


-Alex  

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